![]() ![]() ![]() Usually, you get a mix of maybe two of those elements. "It has that mix of sci-fi, zombie themes, and the kind of psychological horror you see in things like Lovecraft. "It has a really unique mix," Campos-Oriola added. So it really is a personal project for us it’s a game made by fans, for fans." "Many of our team members came to Motive specifically to work on Dead Space because they were big fans of the original. "This was a dream come true for me, to have the opportunity to revisit my favourite franchise," Yazijian added. Let's Play Dead Space Remake - ISHIMURA THE MERRIER! Dead Space Remake PS5 gameplay. And Patrick was brainstorming with the team leads, and one of them was Mike Yazijian, who was the art director for the Montreal portion of Dead Space 2. "The Star Wars Squadrons team was starting to wrap up the game," said Ducharme, "and they were looking for the next project. ![]() In its sixth dev blog, this one entitled "Back to the Beginning", senior producer Philippe Ducharme, art director Mike Yazijian, and creative director Roman Campos-Oriola reflected upon the project's earliest days "and its iconic inspiration" to reveal how "exactly" the Dead Space remake "came into being". Dead Space Remake developer Motive has revealed how the team set about filling the "giant boots" it needed to fill in order to "honour the beloved original game whilst making technological improvements for modern audiences". ![]()
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